Rules

Freecell Solitaire

The main feature of the Freecell Solitaire, which distinguishes it from most other solitaire games, is that all the cards are initially open to the player, and he has a complete picture of the playing field. Because of this the influence of luck on the outcome in the game decreases.  

Rules

Regardless of the level, at the beginning of the game, all cards are laid out in 8 approximately equal columns. The top row is reserved: the right half for the collected sequences from Ace to King ("home cell"), the left under the cards temporarily removed from the playing field ("free cells").

Cards can be moved in columns, correlating in decreasing seniority and alternating suits. Interfering cards can be moved to empty cells. The goal of the game is to transfer all the cards to the "home cell".

The main difficulty is that you can’t always move cards. You can move as many cards as there are empty cells, including free ones and those that are free on the playing field (but not less than one). If all the cells are not empty, you can move 1 card, if 3 empty cells are free, then a maximum of 4 cards.

Each empty cell is only for one card, unlike empty cells on the playing field and "home cell" cards cannot be added to them by seniority.

All cards are open initially. It makes sense to study them in advance in order to make up a plan. Try to think a few moves ahead. First of all, you should move the Aces to the "home cell". Use empty cells wisely. Do not move any cards there. These cards will not be easy to remove. Kings and other high cards can only be returned to the playing field after the cells are free. It is important to clear at least one column as quickly as possible. Don’t always make obvious moves. High cards do not need to be immediately removed to the “home cell” in order to move lower cards of other suits.